![]() ![]() It translates Maya materials, geometry, lighting, cameras, and more. MayaMan is not specifically a renderer, but like RenderMan for Maya, it allows Maya users to take advantage of RenderMan-compliant rendering solutions such as PRMan, 3Delight, Air and others. ![]() The graceful, gliding, four-wheel drive vehicle made of ice shown in Figure 2 was needed for Toyota Prado’s latest television commercial, Ice Sculptures, directed by Bruce Hunt through Animal Logic created the 3D computer-generated ice car and carefully choreographed its movement as it glides across various road surfaces, verging on being out of control. The team created the cave, the CG icicles and bottles, as well as the shattering effect when one bottle falls and breaks through the ice. Animal Logic created an entire CG environment for the ad, with only a few small live action elements incorporated in the first few shots. Suddenly, one breaks off, crashing into the ground, creating an instant party. In Figure 1, in an ice-covered cave, hundreds of Smirnoff Ice bottles are frozen to the ceiling as stalactites. Stills from this work are shown in Figures 1-3. Animal Logic also uses MayaMan in their commercial work, as seen in their work for Smirnoff and Toyota, as well as music videos. Their film work includes Happy Feet, 300, 28 Weeks Later, Fool's Gold, The Matrix, Moulin Rouge! and World Trade Center. MayaMan has been used on the bulk of their production work in film and television over the past decade. Animal Logic is another one of those production house–software developers that makes the fruits of their labor available to the rest of us. This Maya plugin translates a Maya scene into Pixar’s RIB format and converts your materials into RenderMan shaders. One of these products is Animal Logic’s MayaMan. There are, however, other Maya-specific products capable of using RenderMan. This is certainly an impetus for upgrading. More expert qualities, such as writing RIB files, are part of the RenderMan for Maya Pro. Output to PRMan through Maya allows the imagery produced to take advantage of the quality and speed of the renderer. It internally converts work done in the Maya interface to be used by the renderer. RenderMan for Maya, while being able to take advantage of PRMan, cannot read or write RIB files. Sorting through these options has a great deal to do with understanding RenderMan compliance. There are several ways to take advantage of RenderMan in Maya. Pixar's RenderMan is the "it" renderer for Hollywood visual fx. Mathilda model by Xiong Lin and rig by Leon Sooi.This month, VFXWorld continues a series of six excerpts of the Thomson Course Technology book Maya Plugin Power, which will give VFXWorld readers to learn how to take advantage of the myriad of plugins available to Maya users. ![]() I entered the RenderMan “Magic Shop” Art Challenge. ShaderToy available here RenderMan Art Challenge I added some manual point light placement to fake area lighting from the windows. Screen-space blurring is done on the snow to simulate subsurface scattering and in the distance for DOF. The scene is modelled entirely using SDFs. Parallax occlusion mapping is used on the sand to give a sense of real geometry as well as some small material tricks to simulate wet sand close to the water. The water is ray marched as an sdf while the opaque objects are all spheres and a ground plane that are ray traced for performance reasons. The shader does 1 primary ray and 2 levels of refraction (with each level also tracing a reflection ray). For phone or laptops, I’d recommend the performant version hereĪn interactive water shader based on Moana. I wrote a part 1 and part 2 post breaking down how it works. This is a simple ShaderToy I wrote as an exporation into volumetric rendering. Render of the bistro scene from the ORCA library ShaderToy Volumetric Rendering Sample Dragon model from Delatronic from Benedikt Bitterli’s resources page It support for a variety of materials including subsurface scattering, depth of field, and SVGF-style denoising.ĭragons rendered with a variety of physically-based materials including metal, subsurface-scattering and clear cloat. TracerBoy is a DX12 physically-based path tracer leveraging DXR. ![]()
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